Releases
4K Executable Graphics
City at Night by Luki
4K Executable Graphics
Description
CPU ray-marching with OpenMP for multithreading and SSE for more compact machine code.
Many thanks to everyone for inspiring me to produce something and the awesome party :)
ߜߟߎߞߘߎ ߝߢߐ ߘߐ߫ by kitsune/hacksaar
4K Executable Graphics
Description
Party production, first try on fbm terrains.
Download
Fun City by boneman
4K Executable Graphics
Description
A classic Las Vegas neon sign recreated with sdf raymarching.
Download
EXECUTABLE by Stargaze & epoqe
4K Executable Graphics
Description
Size: 4086 Bytes
Tools: prost, cold, shaderminifier
Asteroids by void/hicknhack
4K Executable Graphics
Description
- pure c++
- tools: vscode, crinkler
- plattform: pc
void^HicknHack
Dark rocks drift through backlit space.
Oldschool arcade vibes in 4051 bytes.
Greets to all sceners.
Revision 2026.
Delicious coder colors by Soulman
4K Executable Graphics
Description
Last minute party coding. Linux, 2864 bytes.
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Trans Solidarity by NuSan of Stargaze
4K Executable Graphics
Description
Shoutouts to Field-Fx, Moonbase, and Cookie folks!
Tools: Blossom by yx
Glass Polygon by slerpy^ciosai_tw/Stargaze
4K Executable Graphics
Description
Lens simulation in 4 kilobytes
Shot on a Sigma 50mm F1.4 DG DN "Art"
We came for the gnocchis! by z0rg & Peregrine ^ Discrepancy
4K Executable Graphics
Description
Shadertoy & Blossom & Gnocchis were used in this prod!
Greetings to the Cookie Collective!
And Greetings to all Gnocchis lovers out there...
reliquary by iczelia
4K Executable Graphics
Description
iczelia @ revision 2026
r e l i q u a r y
main matter:
------------
- 4k exe gfx, 4014 bytes of code, runs in a single pass on the GPU.
- tested on Radeon 780M and NVIDIA 1080Ti.
- render time capped at 25s.
thanks:
-------
yx: blossom; their open-source 4k intro code was a huge help for me to get
started. iq: various ray tracing tricks re-used.
contact:
--------
https://iczelia.net
Lost Media by P_Malin / Bitshifters
4K Executable Graphics
Description
These things that we create, these artefacts we make.
When the data has eroded, when the bits have corroded, they are not gone.
They are part of us and will live on.
Windows / OpenGL
Entangled by BoyC
4K Executable Graphics
Description
Built using crinkler, shader minifier, blossom and custom tooling (see readme).
Download
Chamber by thunder_burn
4K Executable Graphics
Description
A procedural study of isolation
Here for the very first time. Hello everybody at Revision!
My first release was ~6 years ago. Maybe I should tighten my release cycles just a liiiiittle bit.
Tools used: Linux + GTK3, Shader Minifier, smol, OneKpaq
And 3848 bytes of drive space
REVISION 2026 EXTERNAL